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Marta-jurkowska-pelinal-kutasik
I'll be back.
— Terminator

Powers and Stats

Tier: 5-B in The potential - 3-A.

Name: Pelinal Whitestrake,Svetorozyaschy, glorious knight Pelinal Rebel, Pelinal Blood, Pelinal Prosecutor Pelinal Triumphant, Pelinal third, Pelin-El, Ysmir, Shore, Shezarr, Aka

Origin: The Elder Scrolls

Gender: Male

Age: Unknown

Classification: The robot from the future, Ada, Shezarrin, associate Ysgramor, immortal hero, a warrior, a wizard and the king of the part of the oversoul Lorkhan. Prototype Extra liminality interstitial Nirnianskoy siege Grid,Terminator

Powers and Abilities: Immortality, soul manipulation, super strength, magic, Superhuman physical characteristics, extrasensory perception, a brilliant intellect, immortality (type 1, 2, 6), the magic of the elements of manipulation (air, fire), manipulation of the side elements (ice, electricity, light, darkness, poison), manipulation of space, manipulation of souls , weather manipulation, manipulation of sound, invisible barriers, the manipulation of time, teleportation, flight, absorption (type 3), telekinesis, call (Daedra and undead), necromancy, uncausality (type 2)

Attack Potency: Planet level (destroyed great masses of land in rages of madness and at one point even had "the will to kill the earth in whole"),(I cut out whole armies Aleida alone, among which was full of elves enchanted weapons and highly levelnyh magicians) simple steps, causing an earthquake. The level of the island + (potentially up to the planetary surface) angry. First time falling into a frenzy, Pelinal in a short period of destroyed area the size of a large island, great strides adjusting the Earth's surface layers into oblivion. Probably ignores the strength of the left hand. Able to prevent the resurrection of the enemy

Speed: Supersonic probably hyper-, potentially superluminal.

Lifting Strength: Probably thousands of tons

1000px-Пелинал Вайтстрейк 1

Holy Relics of the Crusader

Striking Strength: the level of a large building + conventional punches, to the city level and above with steps

Durability: Planet level in the baze. His armor is clearly not of terrestrial origin. (Weapons and Mojo Aleida, at that time the strongest and moguschestveyneyshie measures, it is not even scratched). He died just when he wanted it, and then rose again when he wanted

Stamina: Unlimited, single-handedly fought with numerous elven armies, with no signs of fatigue

Range: Melee, hundreds of meters using the left hand, with the help of kilometer strikes

Intelligence: Beyond the logic of mortals, burdened with madness and rage

Weaknesses: Mad (in full not really a weakness, for when he rages, the main thrash begins).

Equipment:

  • 'The relics of the Divine Crusader' - armor and weapons bestowed Eight Deities Pelinal Whitestrake. Relics of the Crusader made Pelinal almost invincible fighter, and he destroyed countless enemies.

attacks, techniques and abilities:

Ada - PELIN-EL was an echo-myth, where he walked, are obvious were the first forms of propulsion. What makes him invulnerable to most magical effects.

Shezarrin - is the embodiment of dead "God's people Lorkhan. This is reflected in the fact that breast Pelinal was a hole, and it could not see the heart, only a red rage shaped diamond, singing like crazy dragon. He also experiences an indescribable hatred of the elves.

Shezarr - ... and leave you to seek support from my other half, who will bring light to the idea of death, which gives [Gods] great joy, the idea of freedom; she was not given even the heavens to the full, [] because our Father ... [Text lost] ... in those first [day / soul / events] to the Agreement ... that is reflected in our earthly madness. [Let us] now take you Up. We [the show] our true faces ... [which eat] one another in amnesia each Age. "

The Illusion of Death- death for him no more than an illusion Material Prisons.

Svetorazyaschy- because of his left hand, made of light killing.

Rage- during outbreaks of senseless anger that Pelinal fell into a frenzy, and then the whole layers of the earth destroyed them in the divine wrath and became the Void. He sowed destruction of Narlemey to Seled, and were seized these lands from the maps of Elves and Men. Only the intervention of the gods can bring him out of the state of insanity.

Fractal War - [Then] Keane granted Perrif another symbol - red diamond, trickling blood elves, [it] faces were able to [shared and transformed] into a man, and the corners were cut her jailers and a name: PELIN-EL [there] "Stars Created Knight," [he] was dressed in armor [of the future tense].

Thu'um - Arts scream at Dragon language. Shouts can be sharpened swords and strike at enemies. His battle cry can breathe in people's strength to continue the fight to stop the fighting and snarling warrior and walk with a shout.

A small plague spell - directed against the resurrection spell with magic.

Butterflies - if someone says something that is not like Pelen-El, the moths will be strangled.


School of Witchcraft - This school is associated with Oblivion, it allows for a variety of magical interaction connected with the measurements of the Daedra. Nature of Witchcraft is different from all other known to us. The gist of it - subordination. With Witchcraft can summon Daedra and undead, subordinate animals, people or sizes. Unlike classical magic, witch does not subordinate his will flow magic and throws consciousness beyond the bounds of reality, and then suppresses consciousness goals and holds magical connection, using himself as its source. Then, by pulling the connection, trying to snatch the goal of Oblivion.

  • Telepathy - In the most general terms, the calling process is to create a connection between the mind and the mind magician called creatures. This connection is very weak, and needs only to lure the creature to keep it and then send back - but the master of magic can greatly enhance it. Psijics and Dwemer can (if we're talking about the Dwemer, the "can") to establish communication with other minds and talk, while for the many miles apart. This ability is sometimes called "telepathy".
  • Call - With Voodoo can summon Daedra and undead.
  • Transliminalnoe movement - the accelerated objects or creatures without a permanent giperagonalnyh mediums impossible or leads to instant retromissii floats. Only transpontinovaya tsirkumpenetratsiya Lyman may allow for movement over an infinitesimal interval of time. Although in theory there are other giperagonalnye mediators, the only known artifact, capable of supporting long tsirkumpenetratsiyu it is the Sigil Stone. Sigil Stone - is an example of a pre-mythical quasi-crystalline morfolita transformed into a multi-dimensional artifact by applying a magical sigil Daedra. Although in nature there are other morfolity such as "soul gems" exotic morfolity needed to make Sigil Stone, can only be found in Oblivion, and can not get them without the help of the Daedra. To get there was not easy, and he did not seek to share knowledge about the gates leading into Oblivion. Fortunately, Zenas knowledge struck Fira and he showed the way to my master. I would have broken the promise given to me Zenas and Fira if told about the opening of the gates of the procedure - but I would not do it, even if it was not bound by the promise. If the world is dangerous knowledge, this - one of them. All I can say is: Fear used several portals to other worlds, created a long time ago Missing wizard Telvanni. Given the limited number of access points, as well as the reliability and safety of this method, we have concluded that we are very lucky.

School Changes - Ayleids are the inventors of the school of magic. The change creates a reality that is recognized by all. The school is built on change options change existing principles, turning things into what they might be. This school of magic allows you to fly breathe unfit for respiration environment, modify the physical characteristics of yourself and allies (do flesh firmer metal and stone, and the giant himself stronger, jump as if no gravity).

The school of Mysticism - The first school of magic mastered measures. The school of mysticism in nature teaches the practitioner to step back from the logic in order to gain some kind of temporary insanity. Actions spells included in the School of Mysticism very strikingly different, such as Soulcatcher, creating a certain vessel, retaining the spirit of the victim after her death from Telekinesis, control subjects at a distance. But in general, their action is reduced in fact to himself - that is, to the result.

  • Transfer - The bottom line is that the mystic will transmit itself through the flow of forces, realizing the desire to stay in a different place. In the simplest case, the magician moves his physical body in the energy field, and from then on he chooses the path. In fact, everything is more complicated. Senses people and examples are not intended for orientation among the energy, and to develop a sense of magic flows required years of meditation and self-discipline training. Therefore, for ease of orientation and choice of ways (in many highly specialized spells transfer is carried out by means of the formula, and the orientation ceases to be necessary) were invented astral beacons.
  • Search - a fairly common set of techniques Mysticism. However, few can boast of having got accustomed to this section of magic. Most have stopped on the fact that we were able to feel the key 20 meters away from you, or nix-hound around the corner. The true masters of this fine science is almost gone in Tamriel. A majority of those who stayed - and Dunmeri Altmeri ancient sorcerers, are not willing to share their knowledge. Because of the decline of art, almost lost skills such as a sense of "the true meaning and purpose" of the surrounding objects. To have survived only a cursory mention of the old mystics, to know the subject of the appointment only touching it.


School of Destruction - Education took a while, he saw a magical energy passed through him, pulsing in his muscles, filling it with a much superior force of this nature. Skill is the destruction possession spells the destruction of schools. These spells can be harmful to living creatures and the undead and include the effects of elemental attacks, exhaustion, injuries, vulnerability and spraying. Let me, in response to enumerate the factors studied school failure. Meaning casting failure at school is much more than any other school, whether they operate at the touch, at a distance, in concentric circles, or read in advance to act later. What forces should be involved in reading the spell: fire, lightning or cold? And what advantages and disadvantages of each? How different spells of destruction act on different targets? How can I protect myself from the spell, and how to overcome the defense? What environmental factors must be taken into account? What are the advantages of delayed action spells? Beraud believes that the destruction of the school can not work fine, but he forgets about the curse under the mantle of the school, which sometimes affect the generations to life and make it very thin, barely discernible. Sage Selarus, for example, wrote extensively on how vampiric Vellok let loose a cloud over the insurgent army of the Black Rose, after which their strength and experience have moved to their opponents. What is this if not an impressive demonstration of the magic school failure?

School of Restoration - the cooldown manage life energy, allowing the wound to heal, cast out the undead, as well as creating a magical amulets, absorbing both physical and magical damage. Proponents of the School Restoration heal, restore and enhance physical properties and abilities, cure disease, and protect against other harmful effects. Spells recovery can also add or subtract strength, endurance, intelligence, agility, and other physical properties.

School of Illusion - The Illusion is not bound by these laws, as opposed to the change. It could be concluded that the school change - the weakest of the two schools of magic, but this is not true. The change creates a reality that is recognized by all. Reality is an illusion exists only in the mind of the magician and his purpose. Spell effects of the School of Illusion alter the perceptions and thoughts of living beings. illusions Effects - blinds, light, paralyze and make sounds dissolve into silence, pacify and lead to anger, charm, distract and camouflage, and make invisible. Masters, who taught us, saw me capable student who was interested in not only the spells, but also their philosophical foundation. The idea of ​​distortion of invisible energies of light, sound and the mind was something that resonated in my soul. Vulgar school failure and changes pious school rehabilitation and witchcraft, mundane school of alchemy and enchantment, chaotic school of mysticism - all this is not for me. The biggest pleasure for me to take any ordinary object and by magic make it seem something completely different. He explained that it is - to reflect the sounds, when you create a cone of silence. Silverthorne closed his eyes, and the old man hit the tip of the glass.

Enchantment- This skill governs the creation, use and recharge enchanted items. People who have developed this skill can successfully create a new item. Enchanted items in the hands of an experienced character requires less energy, and can be effectively recharged from soul gems.

Alchemy - is the magical properties of conventional materials. These substances are used directly, or are prepared potions to provide long useful action, such as a general treatment or healing of an illness, walking on water, magical protection and promotion of physical properties, as well as poisons with inverse properties.


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