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Ironeyes
Tier: 9-A

Name: Marsh, Ironeyes

Origin: Mistborn

Gender: Male

Age: Unknown, likely around 370 or so

Classification: Steel Inquisitor

Powers and Abilities: Super strength, speed, reactions, durability, and senses, can push or pull on any metal near him, has a sixth sense that lets him detect metal near him (including metal in someone's bloodstream), can supress or inflame the emotions of those around him, can look into his own future to counter precog, can enhance any of these using duralumin at the cost of burning out all his reserves at once, can use atium to gain combat precog and even further enhanced reflexes, can store attributes such as health or speed to draw on later, immortality

Destructive Capacity: Room level+ (should be on par with normal Vin)

Lifting StrengthSuperhuman (physiscally stronger then Vin)

Striking Strength: Class KJ, can reach up to Class KJ+ with duralumin

DurabilityRoom level

Stamina: High, can ignore deadly injuries using pewter, regeneration also makes him difficult to kill

Range: Several dozen meters

Speed: Superhuman with Subsonic+ reactions (should be superior to Wax, who intercepted bullets in midair with a steelpush), can reach up to Subsonic with Feruchemy

Standard Equipment: Obsidian axes, a coinpouch, several vials of metals to fuel his Allomancy, metalminds to power his Feruchemy, a bag full of atium

Weaknesses: His powers are fuelled by the metal he carries, and can't be used when he runs out, will die if the lynchpin spike between his shoulders is removed

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