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Powers and Stats

Tier: High 8-C | 8-A to Low 7-C | At least 7-B, likely 7-A

Origin: inFAMOUS

Classification: Runaways, Conduit Gangsters, Terrorists, Criminals

Powers and Abilities: Superhuman Physical Characteristics, Telekinesis, Matter Manipulation (Can manipulate matter on an atomic level via telekinesis), Resistance to Mind Manipulation, Telepathy, Flight, Can construct giant golems, Energy Manipulation, Pseudo-Life Creation (Can create sentient monsters), Military Training and Tactics (Consists of former homeless soldiers and such), Forcefields

Attack Potency: Large Building level | Multi-City Block level to Small Town level | At least City level, likely Mountain level+

Speed: At least Massively Hypersonic+ | Relativistic+

Lifting Strength: Class 5+ | Class M | Class G with Telekinesis

Striking Strength: Large Building Class | Multi-City Block Class to Small Town Class | At least City Class, likely Mountain Class

Durability: Large Building level | Multi-City Block level to Small Town level | At least City level, likely Mountain level+

Stamina: High

Range: Tens of meters with firearms | Thousands of kilometres

Standard Equipment: Various firearms such as Assault Rifles, Shotguns, LMGs, RPGs, Snipers, Grenades, and Molotovs

Intelligence: At least Above Average, some are highly trained militants

Weaknesses: Work best in groups, as even their Forced Conduits are weaker than Prime Conduits.

Key: Grunts | Crab-Dog Conduits | Golem Conduits

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