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Tier: 6-B+, 3-А (P) With Magic of the Dawn

Name: Divayth Fir

Origin: The Elder Scrolls

Gender: Male

Age: More than 4000

Classification: The famous survivor, healer, magician and magician, and a member of the Lord Mage Telvanni Great House, a member of the Order PSDZHZHZH, friend of Sota Sil

Powers and Abilities: Superhuman physical characteristics, mastery of the sword, agility, accuracy, good skills of martial arts, magic, healing, (type 1, 4), resistance (fire), necromancy, call (Daedra and undead), the manipulation of souls, immortality (type 2) telepathy, telekinesis, teleportation, manipulating elements (fire), the manipulation of the side elements (ice, electricity, light, poison), the manipulation of weather barriers, invisibility, a brilliant intellect, extrasensory perception, dimensional manipulation, illusion (type 5), manipulation of time, manipulation of reality, dimensional manipulation, manipulation of sound manipulation space

Attack Potency: level of subcontinent

Speed: Supersonic, hypersonic With magic

Lifting Strength: Superhuman above with magic

Striking Strength: Thousands of tons are ignored divine protection above with magic

Durability: Hill level+ in the Base. above with magic

Stamina: Superhuman

Range: Melee, hundreds of kilometers using Magic.Multiverse with teleportation.

Intelligence: The brilliant scientist and magician (Level of human gods (the saints)), the only one who was able to cure 2x people from Corps (even with small defects)

Fighting skills: 'The most powerful and ancient magician vostoka.Idealno has known him all kinds of weapons and dospehov.Obladaet all styles of swordsmanship and skillfully uses magic

Weaknesses: None

Equipment:

  • 'Consumables' - different morfolity and potions.
  • 'Daedric armor' - the owner of the only mortal full set of Daedric armor (except for a set of helmets) on all Vvardenfell. Daedric weapon made of hard rubber raw, which is cleverly cleaned with a magical substance extracted from the lower creatures of Oblivion. This process is not a pleasant one, as it involved the Daedra, and weapons stores echo unnaturally long suffering suffered by the creatures in the manufacture of weapons. Daedric weapons - the most rare and expensive of all known in Tamriel.
  • 'Beach Daedra' - made from sacred ebony in the Fires Fikledayra. Legendary Weapon McCann, she served as a brutal weapon for dark spirits sent back to Oblivion. Also, this weapon has the ability to summon spirits from Oblivion. At first it was used against the Daedric Lords in Betlspayre, and now accompanies the adventurers wandering the roads of Tamriel.


Attacks, techniques and abilities:

Dunmer - Morici, or dark elves - the natives of the province of Morrowind. They are famous sword, bow and magic damage. Dunmer are innately 'fire resistance' 'and can cause ancestral spirits to his aid.

Memospory - Snorukavnaya transmission, you can send messages through his arm again.

Way of the Ancients - This is the philosophy of self-knowledge and meditation, using it can dominate the forces of nature. It is very different from magic, but the effect of it is about the same.

Magic - is a general term used to refer to a clean energy that can be converted into different forms for different purposes. Magic comes from Aetherius, and Mundus it falls through the gaps in Oblivion: The stars and the sun.

  • 'School Witchcraft' - this school is connected with Oblivion, it allows for a variety of magical interaction connected with the measurements of the Daedra. Nature of Witchcraft is different from all other known to us. The gist of it - subordination. With Witchcraft can summon Daedra and undead, subordinate animals, people or sizes. Unlike classical magic, witch does not subordinate his will flow magic and throws consciousness beyond the bounds of reality, and then suppresses consciousness goals and holds magical connection, using himself as its source. Then, by pulling the connection, trying to snatch the goal of Oblivion.
    • Telepathy - in the most general terms, the calling process is to create a connection between the mind and the mind magician called creatures. This connection is very weak, and needs only to lure the creature to keep it and then send back - but the master of magic can greatly enhance it. Psijics and Dwemer can (if we're talking about the Dwemer, the "can") to establish communication with other minds and talk, while for the many miles apart. This ability is sometimes called "telepathy".
    • Call - with the help of Voodoo can summon Daedra and undead.
    • Transliminalnoe movement - the accelerated objects or creatures without a permanent giperagonalnyh mediums impossible or leads to instant retromissii floats. Only transpontinovaya tsirkumpenetratsiya Lyman may allow for movement over an infinitesimal interval of time. Although in theory there are other giperagonalnye mediators, the only known artifact, capable of supporting long tsirkumpenetratsiyu it is the Sigil Stone. Sigil Stone - is an example of a pre-mythical quasi-crystalline morfolita transformed into a multi-dimensional artifact by applying a magical sigil Daedra. Although in nature there are other morfolity such as "soul gems" exotic morfolity needed to make Sigil Stone, can only be found in Oblivion, and can not get them without the help of the Daedra. "To get there was not easy, and he did not seek to share knowledge about the gates leading into Oblivion. Fortunately, knowing Zenas struck Fira and it showed my master way. I would have broken the promise given to me Zenas and Fira if told about the procedure opening the gate - but I would not do it, even if it was not bound by a promise if the world is dangerous knowledge, it is - one of them is all I can say. Fear used several portals to other worlds created davnym-. long-missing wizard Telvanni. given the limited number of access points, as well as the reliability and safety of this method, we have concluded that we are very lucky. "
  • 'Necromancer' - can raise the body, without any preparation, just sending a resurrection spell at the corpse. Although the art of necromancy, and can be practiced on animals, a few of these experiments give a positive result. The ability to follow the instructions of the servants is limited to the level of intelligence of the subject during his lifetime. Picking up the human body, elf or zverocheloveka, we can get an excellent servant, but raised the animal, get at best guard dog. Often raised from the dead animals are not able to distinguish its master from the rest of the living, and many practices have been torn apart servants, animals they created. Let this information will serve as a lesson to you. Blessings Arkeya prevent us from using the souls of men, elves, and various creatures without their consent. Arkeya Act does not give my children to revive those buried under the relevant ordinances. As you know, my children, Arkeya Blessing can be bypassed, but its law is unshakable. Some Altmer born in the most noble and educated families, in an open study of the dead. However, while these studies are probably looking for a way to extend his own life, than engaged in the development of our art.
  • 'School Changes' - Ayleids are the inventors of the school of magic. The gist of it: change creates a reality that is recognized by all. The school is built on change options change existing principles, turning things into what they might be. This school of magic allows you to fly breathe unfit for respiration environment, modify the physical characteristics of yourself and allies (do flesh firmer metal and stone, and himself more giant leap, as if no gravity).
  • 'The school of Mysticism' - the first school of magic mastered measures. The school of mysticism in nature teaches the practitioner to step back from the logic in order to gain some kind of temporary insanity. Actions spells included in the School of Mysticism very strikingly different, such as Soulcatcher, creating a certain vessel, retaining the spirit of the victim after her death from Telekinesis, control subjects at a distance. But in general, their action is reduced in fact to himself - that is, to the result.
    • Transfer - the point is that the mystic will transmit itself through the flow of forces, realizing the desire to stay in a different place. In the simplest case, the magician moves his physical body in the energy field, and from then on he chooses the path. In fact, everything is more complicated. Senses people and examples are not intended for orientation among the energy, and to develop a sense of magic flows required years of meditation and self-discipline training. Therefore, for ease of orientation and choice of ways (in many highly specialized spells transfer is carried out by means of the formula, and the orientation ceases to be necessary) were invented astral beacons.
    • Search - a fairly common set of techniques Mysticism. However, few can boast of having got accustomed to this section of magic. Most have stopped on the fact that we were able to feel the key 20 meters away from you, or nix-hound around the corner. The true masters of this fine science is almost gone in Tamriel. A majority of those who stayed - and Dunmeri Altmeri ancient sorcerers, are not willing to share their knowledge. Because of the decline of art almost lost skills such as a sense of "the true meaning and purpose" of the surrounding objects. To have survived only a cursory mention of the old mystics, to know the subject of the appointment only touching it.
  • 'School of Destruction' - the training took a while, he saw a magical energy passed through him, pulsing in his muscles, filling it with a much superior force of this destruction is prirodoy.Navyk possession spells the destruction of schools. These spells can be harmful to living creatures and the undead and include the effects of elemental attacks, exhaustion, injuries, vulnerability and spraying. Let me, in response to enumerate the factors studied school failure. Meaning casting failure at school is much more than any other school, whether they operate at the touch, at a distance, in concentric circles, or read in advance to act later. What forces should be involved in reading the spell: fire, lightning or cold? And what advantages and disadvantages of each? How different spells of destruction act on different targets? How can I protect myself from the spell, and how to overcome the defense? What environmental factors must be taken into account? What are the advantages of delayed action spells? Beraud believes that the destruction of the school can not work fine, but he forgets about the curse under the mantle of the school, which sometimes affect the generations to life and make it very thin, barely discernible. Sage Selarus, for example, wrote extensively on how vampiric Vellok let loose a cloud over the insurgent army of the Black Rose, after which their strength and experience have moved to their opponents. What is this if not an impressive demonstration of the magic school failure?
  • 'School of Restoration' - cooldown manage life energy, allowing the wound to heal, cast out the undead, as well as creating a magical amulets, absorbing both physical and magical damage. Proponents of the School Restoration heal, restore and enhance physical properties and abilities, cure disease, and protect against other harmful effects. Spells recovery can also add or subtract strength, endurance, intelligence, agility, and other physical properties.
  • 'School of Illusion' - the illusion is not bound by these laws, as opposed to the change. It could be concluded that the school change - the weakest of the two schools of magic, but it is - not true. The change creates a reality that is recognized by all. Reality is an illusion exists only in the mind of the magician and his purpose. Spell effects of the School of Illusion alter the perceptions and thoughts of living beings. illusions Effects - blinds, light, paralyze and make sounds dissolve into silence, pacify and lead to anger, charm, distract and camouflage, and make invisible. Masters, who taught us, saw me capable student who was interested in not only the spells, but also their philosophical foundation. The idea of ​​distortion of invisible energies of light, sound and the mind was something that resonated in my soul. Vulgar school failure and changes pious school rehabilitation and witchcraft, mundane school of alchemy and enchantment, chaotic school of mysticism - all this is not for me. The biggest pleasure for me to take any ordinary object and by magic make it seem something completely. others. He explained that it is - to reflect the sounds, when you create a cone of silence. Silverthorne closed his eyes, and the old man hit the tip of the glass.
  • 'Magic Dawn' - a school of magic, inherited from the time of the measures Dawn Era. Allows you to pre-arranged by the rituals affect reality like Et'Ada. Removing someone (something) not only from the world but from the very structure of opportunities. Dragon Break (time to destabilize the state of non-linearity). The creation, alteration and destruction Et'Ada.

Enchantment - This skill governs the creation, use and recharge enchanted items. Creatures who have developed this skill can successfully create a new item. Enchanted items in the hands of an experienced user requires less energy, and can be effectively recharged from soul gems.

Alchemy - is the magical properties of conventional materials. These substances are used directly, or are prepared potions to provide long useful action, such as a general treatment or healing of an illness, walking on water, magical protection and promotion of physical properties, as well as poisons with inverse properties.

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