- "A demon hunter who ventured into the Vortex World. He wields his two guns, Ebony and Ivory, along with his trusty sword, Rebellion. It is said that he has the blood of the legendary demon warrior Sparda in him."
- —Shin Megami Tensei III: Nocturne Compendium
Dante is a recruitable guest character from the Devil May Cry franchise, appearing in Shin Megami Tensei:Nocturne.
He is only available in the updated release of Shin Megami Tensei III: Nocturne, titled Shin Megami Tensei III: Nocturne Maniax. In the re-release of Maniax, titled Shin Megami Tensei III: Nocturne Chronicles alongside Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon, Raidou Kuzunoha The XIV replaces Dante as the recruitable character.
Dante is first mentioned in pre-Conception Tokyo, where he is described by a passerby as a"strange foreigner wearing a red cloak and carrying a big sword". After the Conception, he survives, and his role of being a demon slayer comes into light. Dante makes his first formal appearance after the Demi-fiend escapes the Shinjuku Medical Center, where he observes how different Tokyo looks from what he originally heard (according to him, the current state of Tokyo doesn't look like a place where one would get sushi).
Powers and Stats
Tier: At least 1-C
Origin: Shin Megami Tensei: Nocturne
Age: 30+ (Based off DMC2 Dante)
Classification: Fiend, Half Demon/Half Human Hybrid, Demon Hunter
Powers and Abilities: Superhuman strength, speed, endurance and durability, Lightning Manipulation, Wind Manipulation, Earth Manipulation, Almighty attacks that bypass most defenses, Instant death attacks via Stinger, Magical regeneration
Attack Potency: Complex Multiverse Level
Striking Strength: Complex Multiverse Level
Stamina: limitless. (Was completely fine after battling with Demi-Fiend)
Range: Complex Multiverse Level
Standard Equipment: Rebellion, Ebony and Ivory
Intelligence: High, able to sneak into Lucifer's plans without him knowing
-E & I: Small physical damage to one foe. Hits four times.
-Rebellion: Medium physical damage to one foe. High critical rate and undodgeable.
-Never Yield: Equipper survives one fatal blow with 1 HP remaining per battle.
-Provoke:Buffs physical attack and decreases defense both by 2 levels, all foes,and restores user with some MP
-Holy Star: Removes all debuffs from all allies.
-Roundtrip: Heavy electric damage and 15% shock to all foes.
-Whirlwind:Heavy force damage to all foes.
-Bullet Time:Medium physical damage and 30% panic to all foes. Undodgeable.
-Stinger:Medium almighty damage of high critical rate and chance of instant kill to one foe.
-Son's Oath: Multiplies equipper's all damage dealt by 1.5.
-Showtime:Heavy almighty damage to all foes.